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Does the scrub block buildings?
Aug 22, 1. Download and install fallout 4 script extender. 2. Download and install Place Everywhere mod. 3. After you have both installed go to said bush while you are in workshop mode, press the INS key on your keyboard (insert) and then you should be able to select the bush and scrap it.
Dec 29, Remove bushes, twigs, bush/brush - posted in Fallout 4 Mod Requests: In building settlements, there are debris and bushes/grass in the road or land. Using sim settlement (or any building really), the grass/bushes/twigs show though the place.
drives me up the wall. My settlement editor is actually highlighting almost everything (even the road pieces), most cannot be removed/treeremove.barted Reading Time: 1 min. Nov 21, 2 Answers2. Active Oldest Votes. 4. There is no way to remove it without using the console.
Asked 5 years, 9 months ago.
With the console, I believe you should be able to open the console, click on the scrub to select it, and type"disable" in the console. I've never used this on shrubs. Dec 24, Version v - Fixed an issue where some users experienced CTD on loading. Version v - Reforged this mod, now it registers a new menu to show damage number,get rid of all kinds of restrictions on HUD menu. - Added support for MCM, you can change most settings in treeremove.barg: floating bush.
Nov 02, SetDressing\Signage\AdvertsPosters07 - edited to remove three completely faded posters. A good place to see the effect of the main mod, Remove Ugly Flat Trash, is in the Hotel Rexford in Goodneighbor.
Walk around the lobby without the mod, and Missing: floating bush. Aug 12, Scrap all that ugly bramble-junk and vines and piles of leaves in your settlement - or outside, if using Place Everywhere. Can also use a craftable mulch around peach trees to remove the bramble-junk within the settlement boundaries automatically. Jan 01, Adds floating healthbars in the world (Not really, just an illusion) to any Actor engaged in combat.
How does it work? The F4SE plugin injects an additional layer into the HUD and registers a special HUD component internally for this layer. The layer is updated on a per frame-basis and converts the Actor's head position to Screen position and.